TGCA REMAKE!

Share your work-in-progress SMBX episode or browse and support others'.
HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

TGCA REMAKE!

Postby HeroLinik » Tue Aug 16, 2016 6:34 am

~ THE GREAT CASTLE ADVENTURE REMAKE ~
A project by Linik and DarkDragon94.

Before you question this for copyright and stealing off krazykoopa, he gave me permission to do this.

So yeah, got totally bored, and this idea flew into my head after I played through one of my favourite episodes, TGCA, again, for the first time in forever (Frozen references ftw!) and since I now have nothing to do at the moment, I have taken it into my hands to remake this classic episode. It is still going to remain true to the original TGCA and it's going to incorporate all the same levels from that, and the same plotline involving collecting stars but it will incorporate all the new elements that didn't exist back in 1.1.2, such as custom graphics, different player characters and modified NPCs using NPC codes. All the levels will retain their themes from the original episode but will be different to accommodate the new features. More stars and levels will be added as well, and some levels will be revamped completely, such as the hub.

There is also a special surprise revealed after all the stars have been collected! Please do not spoil it!

Screenshots (there's a huge list of 'em!)

Before June Screens: show
ImageImageImage
I'll try my best to post a new set of screens every month.
June Screens: show
ImageImageImage
Image
Image
July Screens: show
Image
Image
Image
Image
Image
Image
Image
August Screens: show
Image
Image
Image
Image
Image
GIFs: show
Image
Image
Image
Image
Image
Image
Image
Image
(Third!) Official trailer (by Linik)



The Launcher Page!
Spoiler: show
Image
(In case you're wondering, krazykat did a trailer for this before I took over)

Team:

Level Designers:
  • HeroLinik
Coder:
  • hacheipe399
Beta Tester:
  • Suckerman7 GM
Last edited by Radiance on Sun Jan 17, 2021 5:43 am, edited 26 times in total.

ivanmegafanboy
Blooper
Blooper
Posts: 175
Joined: Wed Aug 12, 2015 11:47 am

Re: The Great Castle Adventure REMAKE!

Postby ivanmegafanboy » Fri Dec 16, 2016 6:30 pm

Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Sat Dec 17, 2016 10:06 am

ivanmegafanboy wrote:Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.
Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: The Great Castle Adventure REMAKE!

Postby loop » Sat Dec 17, 2016 10:31 am

Massive Quote: show
HeroLinik wrote:
ivanmegafanboy wrote:Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.
Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.
I thought the thread seemed dead. But the project never was dead.
Anyway, good luck with the remake.

ElectriKong
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: The Great Castle Adventure REMAKE!

Postby ElectriKong » Sat Dec 17, 2016 11:27 am

Well the project looks great. And congrats for first thread in the new projects forum :P

ivanmegafanboy
Blooper
Blooper
Posts: 175
Joined: Wed Aug 12, 2015 11:47 am

Re: The Great Castle Adventure REMAKE!

Postby ivanmegafanboy » Sat Dec 17, 2016 4:47 pm

HeroLinik wrote:Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.
Yes, now I saw the trailer, and the original TGCA, looked pretty primitive, but if it is that classic, then it surely needs a heavy remake.
About the Zelda level: SMB1 Bowser? Hell yeah, I always tought that SMB1 bowser is the perfect rival for Link, you must be pretty close to stab him with the sword but not as far so you don't get hit by the hammers. You must be very careful when you attack, because you need to block the fire bowser spits at you, it almost feels like you are playing Punch out or something.
Wait, now you got bounced to the top of the treads, awesome.

Thehelmetguy1
Chargin' Chuck
Chargin' Chuck
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: The Great Castle Adventure REMAKE!

Postby Thehelmetguy1 » Fri Jan 06, 2017 4:18 pm

You have my support

HackPlayer7
Spike
Spike
Posts: 262
Joined: Mon Sep 05, 2016 1:02 pm
Contact:

Re: The Great Castle Adventure REMAKE!

Postby HackPlayer7 » Fri Jan 06, 2017 5:47 pm

You posted the SMB3 1-1 remake screenshot twice

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Sat Jan 07, 2017 4:00 am

HackPlayer7 wrote:You posted the SMB3 1-1 remake screenshot twice
And so I did! It's been fixed.

RICARDOX
Rex
Rex
Posts: 36
Joined: Sun Mar 27, 2016 8:10 am

Re: The Great Castle Adventure REMAKE!

Postby RICARDOX » Mon Jan 09, 2017 9:41 pm

Hello Friend

When will it be released?

MacDuckBeat
Panser
Panser
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: The Great Castle Adventure REMAKE!

Postby MacDuckBeat » Tue Jan 10, 2017 1:21 am

RICARDOX wrote:Hello Friend

When will it be released?
I think he will release the demo version of TGCAR. Or not, a full version of it. :p Or when he's done.

Kixubug
Volcano Lotus
Volcano Lotus
Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: The Great Castle Adventure REMAKE!

Postby Kixubug » Mon Jan 16, 2017 1:24 am

HeroLinik You must have a least 10 screenshots according to Joey.

MacDuckBeat
Panser
Panser
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: The Great Castle Adventure REMAKE!

Postby MacDuckBeat » Mon Jan 16, 2017 2:16 am

The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
He already did that dude. Check teh thread again. Sorry for my overreact feelings, it makes me a little bit angry if you do like this.

Amine Retro
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 520
Joined: Mon Oct 10, 2016 7:20 am

Re: The Great Castle Adventure REMAKE!

Postby Amine Retro » Mon Jan 16, 2017 4:02 pm

The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
this is the second time i see you do it, press the spoiler to reveal screenshots, then count them.

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Tue Jan 17, 2017 4:50 am

RSuper wrote:
The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
He already did that dude. Check teh thread again. Sorry for my overreact feelings, it makes me a little bit angry if you do like this.
As of this point, I don't know how many levels I'm going to include in it, even though the rule states you need 20% in screenshots, not explicitly 10. But judging by the screenshots, it is definitely over 20% complete. Another level is in the works and will be showcased as a screenshot when ready.

RICARDOX
Rex
Rex
Posts: 36
Joined: Sun Mar 27, 2016 8:10 am

Re: The Great Castle Adventure REMAKE!

Postby RICARDOX » Tue Jan 24, 2017 2:42 am

The levels of SMB 1-1 and 1-2 and of SMB2 1-1 and 2-1 that TGCA had originally

In this remake will have 8 bit graphics?

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Tue Jan 24, 2017 11:07 am

RICARDOX wrote:The levels of SMB 1-1 and 1-2 and of SMB2 1-1 and 2-1 that TGCA had originally

In this remake will have 8 bit graphics?
Yup, the test levels will be completely 8-bit. Also, they'll be arranged differently in the remake considering that 1.1.2 had limited tiles to work with: Test #1 and Test #2 is still the original 1-1 and 1-2 from SMB, but Test #3 and Test #4 will be world 1-1 and 2-1 from SMB2 respectively (in the original, Test #3 and Test #4 were 3-1 and 8-1 from SMB), and the latter will have the quicksand that the original lacked. While Test #5 and Test #6 were 1-1 and 2-1 in SMB2 in the original, here they will be 1-1 and 1-2 from SMB3 instead to accommodate for this.

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby HeroLinik » Sat Mar 25, 2017 12:04 pm

If you've been keeping up with stuff, you may have realised that this hasn't been updated in a while. Don't worry though, I'm still working on it - it's just that real life and other commitments are starting to get in the way! If you're still not convinced, I've made a custom launcher page for this episode, detailing stuff about the episode and some of the new features:
Launcher page: show
Image
And yeah, I still haven't come round to a logo yet...

FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby FireyPaperMario » Sat Mar 25, 2017 12:08 pm

That looks amazing Linik! :D ^.^')

HeroLinik
Boom Boom
Boom Boom
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby HeroLinik » Sat Mar 25, 2017 12:09 pm

NintendoOtaku93 wrote:That looks amazing Linik! :D ^.^')
Thanks for the feedback! Coding up the page was quite easy and enjoyable to be honest, because I'm doing a module in website development as part of my course. However, it's only just a first draft - it'll probably be updated in the future, so expect better!


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari