(This project is gonna be on smbx 1.4.4)
UPDATE:05/11/18
Hey guys, i decided to make a spread sheet for the progress of my demo so you know how close i am into completing it, the sheet won't include world map progress, script progress for my new assist character system and etc.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
UPDATE:07/09/18
Hello everyone , i am currently searching for beta testers , i already have some but it won't hurt to have more.
Also i have a review system for the beta testers so they can review my levels properly that help me the most.
Also beta testing usually goes in my discord server.
I have good news relating the project's development.
It is not cancelled and the hiatus is over , i have regain part of my motivation and i took some good decisions regarding Super Mario Nova.
Super Mario Nova will be divided into 2 Parts with their own theme but Part 2 will be an add on(DLC) to Part 1 which means in order to play Part 2 first you have to put it in the folder of Part 1 , i will try my best to explain it when the time comes.Part 1 will not be a demo or 50% of Super Mario Nova , it will be its own COMPLETED episode that connects to Part 2, Part 2 will be like a DLC that you can play after you have progressed enough in Part 1.
Also when Part 1 is done , i might continue with Part 2 if i have enough free time in the future to do it because nobody knows how life will go on.
Also i have decided to remove "The Novaverse" , "The Novaverse" is a concept of multiverse that involves multiple projects , it connects them into one big story but i have realised that it was too big for me to do and also that it will do more harm than good so i decided to remove it and focus all of my attention to the development of Super Mario Nova Part 1 and maybe Part 2 if things go right. Thank you for following the development of Super Mario Nova for so long , i will try my best to not disappoint you again.
Discord server about the development of the project:
So since Super Mario Nova became a Collab project , i was thinking that people will think that all of the credit about the development of this project will go to me because people won't be informed on how much has a certain person contributed to this project so far , so i had an idea to create a list where there are the names of the people that have contributed to this project and it will show what have they contributed so far.
The list:
Names/Contribution
Greendan/He made 2 levels for Super Mario Nova and has helped me with beta testing, scripts , graphics and ideas.
Flagpole1up/She made one level for Super Mario Nova and has helped me with graphics and ideas.
TedNeeTed/He made one level for Super Mario Nova and has helped me with logos.
8luestorm/He made two levels for Super Mario Nova and has helped me with beta testing, scripts and ideas.
NightlyThomas456/He made one level for Super Mario Nova and has helped me with beta testing, graphics and ideas.
FlatKiwi/He has helped me with beta testing and ideas.
Ariinui/He has helped me with beta testing, scripts and ideas.
Taycamgame/He made one level for Super Mario Nova and has helped me with beta testing and ideas.
Ludwig_von Koopa 2004/He has made one level for Super Mario Nova.
Fake Virus/He has made one level for Super Mario Nova and has helped me with beta testing and ideas.
RsuperTheGreat/She has made one level for Super Mario Nova and has helped me with graphics.
CaptainAmerica(Legend-Tony)/He has helped me with graphics and ideas.
Yoshi021/He has helped me with scripts and ideas.
Olympus/He made two levels for Super Mario Nova and has helped me with graphics and ideas.
RetroKrasher/He has helped me with scripts and graphics.
Rockythechao/He has helped me with graphics and ideas.
TheNewGuy/He has helped me with beta testing and ideas.
MBXFanBoi2013/He made one level for Super Mario Nova.
Vito/He has helped me with ideas.
Aubergine Man/He made two levels for Super Mario Nova.
KoopsAkimoto/He made one level for Super Mario Nova.
Catskart/He has helped me with scripts and ideas.
HugoDMD/He has helped me with scripts and ideas.
Mario Kirby/He has helped me with scripts and ideas.
Lx xzit/He has helped me with scripts.
Monad/He has helped me with scripts.
Mr™★SecuPupps©/He has helped me with beta testing and ideas.
Mushroom King/He has helped me with scripts and ideas.
R.O.A./He has helped me with scripts.
This project is being developed in smbx 38A because:
1.I feel more comfortable using smbx 38A because of my gained knowledge on this engine compared to my knowledge on smbx 2.0.
2.There are some 38A's features that 2.0 doesn't have yet.
3.I can't convert this project to 2.0 yet and i don't want to redo everything from the ground up including learning luna lua so i can get on the same level as i know how to use teascript.
4.The smbx 2.0 community is not for me , it's not because they are bad , it's because i am bad and staying with the 38A community i feel like i am no longer bad.
Why is this project so big? (250 planned levels)
1.I have a lot of ideas that i want to recreate in a level and i need a lot of levels in order to do that , that's why i made SMN such a big project , yes there are a lot of cons when making a big project but i try to focus on the pros of it , because this project is so big , i decided to make it a collab one so people can contribute levels to it , this will make me both excited to continue on developing SMN and more free with how the project will go because the development of it goes faster and i get either more ideas along the way or i can use other people's ideas to make this project better.
2.At the time of creating this project i didn't know that small project could shine , but thanks to Enjl i now know that small projects can be way better than big ones but i still want this project to stay big.
When am i going to finish Super Mario Nova?
1.I don't know yet , i am only 1/4 done with this project after 16 months of development and there is still a loooot more to be done in order for this project to be finished, my expectations are after 2-3 years.
When is the second demo going to be finished and how big would it be?
1.The second demo will be probably be finished before this year but im not sure when , probably very late around November i think.And the second demo will contain at least 100-110 levels , yeah a second demo that is bigger than most average episodes .
Why do you want to make the best smbx episode(Related to SMN)?
That's a good question that nobody has asked me before , the reason i want to make this project , the best smbx episode is:
1.I have played plenty of smbx episodes and they have never broke my expectations or made me go WOAH in terms of gameplay and story , it was all poorly executed, just not fun for me so i want to create something that could break the expectations of a veteran smbx player and possibly everyone and make it the most fun , interesting and amazing smbx episode ever, yes i am working on it , i work on this project almost everyday around up to 4-8 hours and sometimes even more! I really want to achieve this goal even if it sounds crazy for you.
Why don't you accept criticism from most people?
1.I do accept criticism but often people don't see when and from who do i accept it , if i don't accept criticism its either because: I don't believe that your opinion will make my stuff better and I think that is too hard for me to do(or i'm lazy/tired)
Why should i contribute to your project?
1.You can contribute to make the development of this project faster, be in the credits of this episode and if you contribute a level , the icon of the level will show that the level was made by you and if you contribute a lot to this project there is a chance that if you have an OC or good ideas , they could be included in this project!
2.Supporting me will really mean a lot for me , even the smallest support can make the biggest difference!
OUTDATED Screenshots:
Here are some stamps that will be collectable in this project.
And a glimpse of the new world map.
Some character cards:
Also if you want to help the project with contributing levels then i will gladly accept if you can design a level that is not bad.
Here we go!
With a new level designer in my dev team , 8luestorm , progress on this project is starting to go a bit fast and he can even design very good levels.
Some screenshots:
Now my new train level Poof-Poof!
Nabbit?!
And a little update on the world map!
New Character cards:
Now here are gifs of a ice desert level made by 8luestorm , this level involves 2 pathways , one for Mario/Luigi and one for Toad/Peach.
And this is a gif of my tanks/artilery level.
+ Screenshot of the Artilery
And a gif of my quicksand level designed around the blue shell power up.
And this was everything for today , expect new updates soon!
Updates regarding Super Mario Nova:
There is now a spreadsheet where levels are planned out for the second demo(thanks to Enjl's idea).
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Now here are some screenshots/gifs.
Here is a level made by SMBXFanboi2013 and redesigned by me , the level is heavily focused around the penguin suit and tries to utilise all of the abilities that the penguin suit has.
Now here are some gifs of a level made by 8luestorm:
And some more gifs of a level that was started by WildWEEGEE but its now being made by 8luestorm:
Here is a screenshot of polished level 1:
And here is a screenshot of a new ice level focused around the penguin suit with new BOOSTER blocks that add more momentum to the player's movement:
Anyways , that was for today and probably this month , bye!
And this update is a big one because lately , with my help , Motivation , i managed to finish more than 6 levels since the start of September.
First off , i want to thank everyone who is still following the development of this project , i want to thank you for your support regarding this project and the amount of people who have contributed to this project through levels , beta testing or other kind of help really helped my project become amazing , i am very thankful for everyone who helped this project and stayed through my bad phases during development. Because of your support , i managed to come back once again and this time , i want this project to be finished and i want it to be amazing so really , thank you guys for being awesome by supporting this project!
OK lets start with the updates!
First off i want to start with the second level of The Low Hills , before it was using nsmb assets but now , i want to change all of the nsmb assets in ,y levels to 16 bit ones so i started with this level.
Also the level was made by Greendan.
Then here is a gif of my second penguin based level.
Then we have a gif of the level made by 8luestorm , here i am showcasing the new scripted boss , mechanical fish.
And here is a gif of one of the pyramid levels i managed to finish , it is a hard one as well.
And finally , here are gifs of a level focused around the Sumo Bros and Fire Sumo Bros contributed by Ludwig_von Koopa 2004.
Well this was everything , i have some new plans about Super Mario Nova's development that i want to showcase later on and i am expecting to finish something very important regarding the project's development.
Thank you guys for following the development of Super Mario Nova.
If you want to support this project please put this into your signature:
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