[customPowerup] Cloud Flower from SMG2 - Took long enough for someone to do this

Share and discuss custom LunaLua code and content packs for SMBX2.
MrNameless
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[customPowerup] Cloud Flower from SMG2 - Took long enough for someone to do this

Postby MrNameless » Tue Jul 09, 2024 7:36 am



Heya! This version of this powerup are now outdated as of the release of the The Rip Lair's Powerup Pack as various bugfixes & improvements have been added there!

Image

NOTE: This powerup script uses Marioman2007's customPowerups.lua as a base & won't work if you don't have that aswell!



It's been a long time coming, but with sprites made & provided by SleepyVA...

Here's the Cloud Flower from Super Mario Galaxy 2, finally brought over to SMBX2!
Featuring the ability to spawn in a set amount of cloudy platforms that disappear once some time has passed!

Image

CONFIGURABLE SETTINGS: show
- katesWindID <- What is the current id of the SMB1-LL Wind NPC? (797 by default)
- initialLimit <- What is the intial limit of clouds the player can have upon collecting a cloud flower? (3 by default)
- slowFall <- Should the player be able to fall slowly when using the cloud flower? (true by default)
- autoReplenish <- Should the player be able to replenish clouds automatically without needing to pick up another cloud flower? (false by default)
- replenishAnywhere <- Should the player be able to replenish clouds anywhere, regardles if they're airborne or not? (false by default)
- aliases <- What are the list of cheats the player can type in to get a cloud flower? ("imcloudnine" by default)

SUPPORTED PLAYABLES/COSTUMES: show

[Supported Basegame Characters]
- Mario
- Luigi
- Peach? ("Placeholder Sprites Only")

[Supported Custom Playables/Costumes]
SMB3 Waluigi by SleepyVA: viewtopic.php?t=26724
Modern SMB3 Mario & Luigi by SleepyVA: viewtopic.php?t=26724
SMB3 Toad by SleepyVA: viewtopic.php?t=26724
Todd: ???

HOW TO IMPLEMENT: show
1. Make sure you have customPowerups.lua in the level/episode folder of your choice.
2. Copy/Cut/Move & Paste all the files into the level/episode folder of your choice. (make sure to move the cloud flower assets in the "powerups" folder into any other "powerups" folder that you have!)
3. Open up the luna.lua file of said chosen level/episode
4.Go to the top of that script file to copy & paste this line:

local cp = require("customPowerups")
local cloudFlower = cp.addPowerup("Cloud Flower", "powerups/cloudFlower", 851)


5. Save that luna.lua file, open up the level, place down & pick up a cloud flower up & have fun!




DOWNLOAD:
https://drive.google.com/file/d/1pEoJ1O ... sp=sharing
password is: todd

Last edited by MrNameless on Wed Aug 21, 2024 6:11 am, edited 6 times in total.

King Mario
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Re: [customPowerup] Cloud Flower from SMG2 - Took long enough for someone to do this

Postby King Mario » Tue Jul 09, 2024 10:35 am

This looks really cool! I think I'll try it out. Thank you for making this!


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