Share your work-in-progress SMBX episode or browse and support others'.
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KJPopcorn
- Bit
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Postby KJPopcorn » Sun May 26, 2024 9:50 am
Doodoxing wrote: ↑Sun May 26, 2024 8:01 am
KJPopcorn wrote: ↑Sat May 25, 2024 12:31 pm
Hey, when you get in contact with an Enemy Iceball, Mario turns into an ice cube. How did you do it? I'm having trouble with my Enemy Iceball freezing the player. Please help!
I got this functionality from NPC that is included in one of the custom NPC packs. I found that player may fall into the void (gap in terrain) and die instantly when no moving action will be performed meanwhile.
Can I have that pack?
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mariobrigade2018
- Buster Beetle
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Postby mariobrigade2018 » Sun May 26, 2024 10:15 pm
KJPopcorn wrote: ↑Sun May 26, 2024 9:50 am
Doodoxing wrote: ↑Sun May 26, 2024 8:01 am
KJPopcorn wrote: ↑Sat May 25, 2024 12:31 pm
Hey, when you get in contact with an Enemy Iceball, Mario turns into an ice cube. How did you do it? I'm having trouble with my Enemy Iceball freezing the player. Please help!
I got this functionality from NPC that is included in one of the custom NPC packs. I found that player may fall into the void (gap in terrain) and die instantly when no moving action will be performed meanwhile.
Can I have that pack?
Need to check it out, but my money’s on the fact that this is Core’s ice bro, which I have already sent the link somewhere else.
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KJPopcorn
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Postby KJPopcorn » Mon May 27, 2024 7:33 pm
Do you mind if I use some of your graphics?
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KJPopcorn
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Postby KJPopcorn » Tue May 28, 2024 10:59 am
KJPopcorn wrote:Do you mind if I use some of your graphics?
Or make my episode in your style?
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Doodoxing
- Rex
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Postby Doodoxing » Tue May 28, 2024 12:14 pm
One thing which I would like to change, but it seems too late as progress came too far is to make levels less linear. However I think this still looks good in terms of level design. Levels are pretty simple in construction, but have adequate length.
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KJPopcorn
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Postby KJPopcorn » Tue May 28, 2024 2:57 pm
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Doodoxing
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Postby Doodoxing » Wed May 29, 2024 11:51 am
Would say so: I don't abandon this idea thus it sounds really interesting and innovating, but one thing which I am afraid of is lacks of compability between custom scripts and custom powerups. Even if it turns out that everything would work together there will be a lot a work with custom player sprites for those powerups. Most surely I will support myself by spritesheets from web for some point. I found a spritesheet with a lot of powerups in SMAS SMB1 style, however SMBX is still very expansive in amount of frames for player. Mostly I would to implement penguin suit and squirrel suit. Could maybe to add boomerang suit too.
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KJPopcorn
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Postby KJPopcorn » Tue Jun 18, 2024 8:19 am
How did you do the NSMB(2/W/U) walls?
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KJPopcorn
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Postby KJPopcorn » Tue Jun 18, 2024 1:39 pm
I was referring to the hidden walls that reveal secret paths but I figured it out. Wall jumps in the SNES 16-BIT style is weird
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mariobrigade2018
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Postby mariobrigade2018 » Tue Jun 18, 2024 1:50 pm
KJPopcorn wrote: ↑Tue Jun 18, 2024 1:39 pm
I was referring to the hidden walls that reveal secret paths but I figured it out. Wall jumps in the SNES 16-BIT style is weird
Oh you meant fakewalls? It’s here:
viewtopic.php?f=101&t=27892
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Doodoxing
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Postby Doodoxing » Fri Jun 21, 2024 5:00 am
I still use NSMBWalls, as this seems to work well and is easy and clear to add it into my levels. Only problem is that I have to hide main layer and try to aim fake wall layer on the hidden default one.
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KJPopcorn
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Postby KJPopcorn » Sun Jun 23, 2024 9:20 pm
Are you gonna publish worlds 4 and 5?
Added in 1 minute 22 seconds:
Btw, how did you do the timer?
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Doodoxing
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Postby Doodoxing » Mon Jun 24, 2024 6:43 am
Following the world 4 and further ones, they will be available in full release as I rather not planning to release another demo. I'd rather find people to be betatesters as I would want to everything to be flawless in full release.
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Doodoxing
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Postby Doodoxing » Mon Aug 26, 2024 8:30 am
Main post has been updated with brand new screenshots. There are few of them for now as I don't find a point to upload more as there are old screenshots showing all levels in the order. They won't be updated anymore.
New logo has been added too.
---
Episode development has been slowed down as I don't have that much time and ideas as before. I will keep going sometimes when I find new ideas. Now I just wanted to experiment once more with things such as resolution and the world map. Yes, I swapped to SMWmap and episode is using 16:9 once again (thus HUD looks a bit more different).
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KJPopcorn
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Postby KJPopcorn » Thu Aug 29, 2024 2:35 pm
I copied some stuff to your level like “npcManagerBullet.lua” for my own game. When I added a custom power up to it. Here’s what it said:
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mariobrigade2018
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Postby mariobrigade2018 » Thu Aug 29, 2024 4:05 pm
KJPopcorn wrote: ↑Thu Aug 29, 2024 2:35 pm
I copied some stuff to your level like “npcManagerBullet.lua” for my own game.
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KJPopcorn
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Postby KJPopcorn » Thu Aug 29, 2024 4:57 pm
I asked him if I could do it. But he didn’t answer. Then I thought “I asked and he didn’t say no.” So I did it.
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Marioman2007
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Postby Marioman2007 » Fri Aug 30, 2024 12:33 am
KJPopcorn wrote: ↑Thu Aug 29, 2024 4:57 pm
I asked him if I could do it. But he didn’t answer. Then I thought “I asked and he didn’t say no.” So I did it.
That's not how it works.
Unless the creator gives you specific permission, you cannot use their assets for yourself.
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mariobrigade2018
- Buster Beetle
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Postby mariobrigade2018 » Fri Aug 30, 2024 1:00 am
Marioman2007 wrote: ↑Fri Aug 30, 2024 12:33 am
KJPopcorn wrote: ↑Thu Aug 29, 2024 4:57 pm
I asked him if I could do it. But he didn’t answer. Then I thought “I asked and he didn’t say no.” So I did it.
That's not how it works.
Unless the creator gives you specific permission, you cannot use their assets for yourself.
^
Not to mention the fact that episode-specific stuff won’t be guaranteed to work with basegame stuff since it was never meant to be a publicly released thing in the context of an episode.
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