Rainbow Road Return

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Which Rainbow Road that has NEVER been recreated do you want to see return in Mario Kart 9?

GBA Rainbow Road
3
38%
GCN Rainbow Road
2
25%
DS Rainbow Road
3
38%
WU/NS Rainbow Road
0
No votes
 
Total votes: 8
KJPopcorn
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Rainbow Road Return

Postby KJPopcorn » Sun Feb 02, 2025 9:54 pm

Which do you want to see return

Cat king
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Re: Rainbow Road Return

Postby Cat king » Mon Feb 03, 2025 10:17 am

It would be between GBA and DS. But I think I like GBA more, because of all the shortcut potential. One can see its potential in CTGP Revolutions version of it. Also GCN Rainbow Road is boring. It just feels like N64 Rainbow Road all over again.

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Re: Rainbow Road Return

Postby cold soup » Fri Feb 07, 2025 9:50 pm

i'd love to see GBA rainbow road but i don't see a world where they keep all the crazy shortcuts you can do, which would basically remove the entire point. double dash's would be cool to see return too but at the same time part of what made it stand out was the fact that the game's bouncy physics made it absolutely brutal. guess if i had to choose one it would be DS because i think it'd work the best in a modern mario kart setting on top of it still being a great rainbow road. plus, obviously the loop and corkscrew would work really well with anti-gravity

and as for 8's rainbow road, lmao

Cat king
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Re: Rainbow Road Return

Postby Cat king » Sat Feb 08, 2025 2:01 pm

cold soup wrote:
Fri Feb 07, 2025 9:50 pm
i'd love to see GBA rainbow road but i don't see a world where they keep all the crazy shortcuts you can do, which would basically remove the entire point. double dash's would be cool to see return too but at the same time part of what made it stand out was the fact that the game's bouncy physics made it absolutely brutal. guess if i had to choose one it would be DS because i think it'd work the best in a modern mario kart setting on top of it still being a great rainbow road. plus, obviously the loop and corkscrew would work really well with anti-gravity

and as for 8's rainbow road, lmao
Hey as for GBA Rainbow Road Nintendo has been getting braver in terms of shortcuts. When they brought back Mushroom Gorge and DK Summit they kept the gap jump for mushroom gorge and the double for dk summit in the Booster Course Pass. I'm not very familiar with all the strats in the original GBA Rainbow Road but the might keep some of the simpler ones that only skip short amounts.

DiagonalNotTaken
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Re: Rainbow Road Return

Postby DiagonalNotTaken » Thu Feb 13, 2025 10:59 am

GBA, And if that is way too "easy and unfair", DS

mariobrigade2018
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Re: Rainbow Road Return

Postby mariobrigade2018 » Thu Feb 13, 2025 11:06 am

PasswordIncorrect wrote:
Thu Feb 13, 2025 10:59 am
GBA, And if that is way too "easy and unfair", DS
Wait, how can something be both easy and unfair? Aren’t those two exclusive to each other?

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Re: Rainbow Road Return

Postby Saltlord » Thu Feb 13, 2025 11:17 am

SNES if they aren't fucking around. "But it's been in a billion games!" - yeah, and it goes crazy every time.

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Re: Rainbow Road Return

Postby DiagonalNotTaken » Thu Feb 13, 2025 11:32 am

mariobrigade2018 wrote:
Thu Feb 13, 2025 11:06 am
PasswordIncorrect wrote:
Thu Feb 13, 2025 10:59 am
GBA, And if that is way too "easy and unfair", DS
Wait, how can something be both easy and unfair? Aren’t those two exclusive to each other?
The exessive amount of jumpy tiles just looks unfair too me and other players in my opinion. Easy because once you manipulate the exploit it is easy as manevuering a car once you learn how to do the basics. Trust me, ive seen some wild shots and tries at it.


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