Leave comments which levels you liked and why
Revival of Space Station turned out to be very long, author had to divide this level into 3 parts due to limit of number of objects. I believe that author was need to compress the level to got at least 10 minutes, but not 40. But the checkpoints was put down, which it pleases, because there are difficult moments. There are also NPCs, which are important elements of gameplay, which can be accidentally hit, this is a defect. So I don't really like it
Cloudfloat Citadel turned out to be not bad, despite the fact that there are difficult moments, such as moments after the second save. The player has the feature to spawn cloud blocks. And in general, it turned out to be interesting + decor pleases
VertiKal Science LVL could include in Science Contest 2023, but, unfortunately, it didn't. And so, the level itself is ordinary, although it was made in X2 Beta 3
Jungle Aisle turned out to be extraordinary in terms of decor. Decor was made in style of Cat Mario (or similar). Also the player has the feature to hit NPCs with a hammer. Only defect is that the background is vanilla (no custom background)
And also I want to say about Super LWave: the level was made in Vaporwave style. In this level you need to complete the challenges without collide into blocks that hit the player. There are both easy and hard challenges. I had spent 3 hours and 1300 attempts on this level for complete in the video with fewer fails.
The rest of levels also turned out to be not bad, they, in general, were not particularly difficult to pass them
To get warmed up with making NPCs again, I made the Question Coin from Super Mario Galaxy! Might make an NPC pack around event-triggering objects in the future
As a completely unbiased party with no stakes in this matter, I have to say that Quandary Combo Challenge looks very fun! Anyway, I uploaded another playthrough the other day: