The Conquest [2.0.0]

Share your completed SMBX episodes or play and discuss others.

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Justin Bieber Fan
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Re: The Conquest [1.0.4]

Postby Justin Bieber Fan » Wed Nov 13, 2024 10:48 pm

Hi, is there a way to get all the coins but without collecting them? Im too lazy and dont want to do it by myself :)

Emral
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Re: The Conquest [1.0.4]

Postby Emral » Mon Dec 02, 2024 3:38 am

Some The Conquest trivia for you nerds out there:
- The working title for the project was swampert
- The only levels not made by me are Buster Hill, Gentle Cloud Jumping and half of Freshwater Oasis, all of which were by Waddle
- It was originally more of a collab project but everyone was working on Betterified or other things. I was also working on Betterified, which is why 50 of the game's levels were made in 2024.
- Project development period is exactly 2 years to the day, June 13 2022 to June 13 2024, but I delayed release for a week while waiting for a SMBX2 patch.
- First thing I did for this project was make a flow chart of the world map using draw.io from which the level names were derives (1-L1, 2-B1, etc). This map barely changed during development. Most notable change was the introduction of the shortcut route and World 8 not sucking ass
- I started tracking completion% when 26 out of 102 levels were done
- There are 129 levels in total
- I tried using all basegame elements in this episode, but I failed, because I never used the Luigi NPC.

55jedat555
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Re: The Conquest [1.0.4]

Postby 55jedat555 » Wed Dec 04, 2024 7:23 am

that is what luigi deserves

Emral
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Re: The Conquest [1.0.4]

Postby Emral » Mon Mar 31, 2025 7:06 pm

I am currently working on a small balance patch for this episode.
It will make the game easier and increase the fun meter. That's right. I have added a minigame cloud to 3-3.
It will still take some time to finish this patch (a month?), as I have a lot of levels to comb through.
So in the meantime, please enjoy this screenshot.
Image

I am making this announcement so people just starting to play can choose whether they want to wait for the patch or play on the current version.
It will be possible to update your game mid-playthrough as well. It might be fun to play the current version, then upgrade, and see the changes.

Emral
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Re: The Conquest [2.0.0]

Postby Emral » Wed Apr 23, 2025 9:58 am

Welcome to The Conquest 2.
I have overhauled the entire project, ironing out issues regarding the game's difficulty, areas I didn't like, areas I got feedback on from the community.
Is it better? That's for you to judge! Is it different! Oh yes. In fact, just about every level is changed in one way or another.
It's really too many changes to go over, so I highlighted the most important ones in the changelog.
Even if you have played the game before, and even though the level count, collectible count, and exit count is exactly the same, there are perhaps enough changes to warrant another few idle play sessions, hmm?

In any case, I hope you enjoy! Please let me know if you run into any issues. Or let me know if you run into anything fun! I like to hear about the good and the bad. That's what this is all about, after all.

Downloads
Version 2.0.0 (Full Game) (April 23, 2025) [SMBX2 Beta 5 Patch >=2]

(Patch only) for upgrading from older versions (April 23, 2025)

Changelog:
2.0.0:
Spoiler: show
Overall:
+ Powerups and mounts are now saved at checkpoints and upon clearing a level. Dying will reset powerup and mount state to the last saved state.
+ Hints and solutions for the meta puzzle have been tweaked to be less cryptic
+ Autoscroll areas in the game now scroll faster while a starman is active (except for 7-6)

World 1:
- Adjustments to game balance and level pacing in 1-1, 1-2, 1-3, 1-4, 1-5, 1-C2

World 2:
- Adjustments to game balance and level pacing in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6 and 2-C2
- Swapped the map positions of 2-1 and 2-3
- Removed an exit from the old 2-3
- Added an exit to the new 2-3

World 3:
- Adjustments to game balance and level pacing in 3-1, 3-2, 3-4, 3-5, 3-C1 and 3-C2
- 3-3 was updated in a major way
- 3-B1 item cost has been decreased and item pool has been changed. Starman is now part of the item pool.

World 4:
- Adjustments to game balance and level pacing in 4-1, 4-2, 4-3, 4-4, 4-5, 4-6, 4-C1, 4-C2, 4-B1
- Fixed collision issues in 4-5

World 5:
- Adjustments to game balance and level pacing in 5-3, 5-4, 5-6, 5-7, 5-C1
- 5-1, 5-2 and 5-C2 were updated in a major way

World 6:
- Adjustments to game balance and level pacing in 6-1, 6-2, 6-3, 6-4, 6-5, 6-6, 6-7, 6-C1
- 6-C2 was updated in a major way

World 7:
- Adjustments to game balance and level pacing in 7-1, 7-2, 7-3, 7-4, 7-5, 7-7
- 7-C1 was updated in a major way

World 8:
- Adjustments to game balance and level pacing in 8-1, 8-3, 8-4, 8-7, 8-C1
- 8-6 was updated in a major way
- Changed the map positions for the levels 8-4, 8-5, and 8-6

World A:
- Adjustments to game balance and level pacing in A-1, A-2, A-3, A-4, A-5, A-6, A-C1, A-C2

World B:
- Adjustments to game balance and level pacing in B-3, B-5, B-6, B-7, B-C1, B-C2
- Fixed autoscroll issue in B-C2

World C:
- Adjustments to game balance and level pacing in C-1, C-2, C-3, C-4, C-5, C-6, C-7, C-8, C-C1

Justin Bieber Fan
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Re: The Conquest [2.0.0]

Postby Justin Bieber Fan » Fri Apr 25, 2025 10:21 pm

Emral wrote:
Wed Apr 23, 2025 9:58 am
Welcome to The Conquest 2.
I have overhauled the entire project, ironing out issues regarding the game's difficulty, areas I didn't like, areas I got feedback on from the community.
Is it better? That's for you to judge! Is it different! Oh yes. In fact, just about every level is changed in one way or another.
It's really too many changes to go over, so I highlighted the most important ones in the changelog.
Even if you have played the game before, and even though the level count, collectible count, and exit count is exactly the same, there are perhaps enough changes to warrant another few idle play sessions, hmm?

In any case, I hope you enjoy! Please let me know if you run into any issues. Or let me know if you run into anything fun! I like to hear about the good and the bad. That's what this is all about, after all.

Downloads
Version 2.0.0 (Full Game) (April 23, 2025) [SMBX2 Beta 5 Patch >=2]

(Patch only) for upgrading from older versions (April 23, 2025)

Changelog:
2.0.0:
Spoiler: show
Overall:
+ Powerups and mounts are now saved at checkpoints and upon clearing a level. Dying will reset powerup and mount state to the last saved state.
+ Hints and solutions for the meta puzzle have been tweaked to be less cryptic
+ Autoscroll areas in the game now scroll faster while a starman is active (except for 7-6)

World 1:
- Adjustments to game balance and level pacing in 1-1, 1-2, 1-3, 1-4, 1-5, 1-C2

World 2:
- Adjustments to game balance and level pacing in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6 and 2-C2
- Swapped the map positions of 2-1 and 2-3
- Removed an exit from the old 2-3
- Added an exit to the new 2-3

World 3:
- Adjustments to game balance and level pacing in 3-1, 3-2, 3-4, 3-5, 3-C1 and 3-C2
- 3-3 was updated in a major way
- 3-B1 item cost has been decreased and item pool has been changed. Starman is now part of the item pool.

World 4:
- Adjustments to game balance and level pacing in 4-1, 4-2, 4-3, 4-4, 4-5, 4-6, 4-C1, 4-C2, 4-B1
- Fixed collision issues in 4-5

World 5:
- Adjustments to game balance and level pacing in 5-3, 5-4, 5-6, 5-7, 5-C1
- 5-1, 5-2 and 5-C2 were updated in a major way

World 6:
- Adjustments to game balance and level pacing in 6-1, 6-2, 6-3, 6-4, 6-5, 6-6, 6-7, 6-C1
- 6-C2 was updated in a major way

World 7:
- Adjustments to game balance and level pacing in 7-1, 7-2, 7-3, 7-4, 7-5, 7-7
- 7-C1 was updated in a major way

World 8:
- Adjustments to game balance and level pacing in 8-1, 8-3, 8-4, 8-7, 8-C1
- 8-6 was updated in a major way
- Changed the map positions for the levels 8-4, 8-5, and 8-6

World A:
- Adjustments to game balance and level pacing in A-1, A-2, A-3, A-4, A-5, A-6, A-C1, A-C2

World B:
- Adjustments to game balance and level pacing in B-3, B-5, B-6, B-7, B-C1, B-C2
- Fixed autoscroll issue in B-C2

World C:
- Adjustments to game balance and level pacing in C-1, C-2, C-3, C-4, C-5, C-6, C-7, C-8, C-C1
Hey bro/sis Ive played your episode for the 3rd time and had fun, its hard but i had cheats :P
could you fix subzero heroes, please?


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