smwMap.lua (v1.2.1) - The Levels are using Levels!

Share and discuss custom LunaLua code and content packs for SMBX2.
Doodoxing
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Doodoxing » Sat Sep 07, 2024 1:37 pm

RatGoon wrote:
Wed Sep 04, 2024 8:53 am
I've encountered an issue with this where the level npcs are overridden by custom npcs that share their ids

what it looks like:
Image
Have had an exactly same bug. Changing an ID inside ini file of the level tiles resolves the issue. Of course I did change a file name of NPC as well (changed only for the SMWmap stuff to not make a conflicts with NPCs from the episode root folder).

DispaceTroblex
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby DispaceTroblex » Wed Sep 11, 2024 3:04 am

map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working

mariobrigade2018
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby mariobrigade2018 » Wed Sep 11, 2024 12:52 pm

DispaceTroblex wrote:
Wed Sep 11, 2024 3:04 am
map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working
Image

deice
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby deice » Wed Sep 11, 2024 6:09 pm

mariobrigade2018 wrote:
Wed Sep 11, 2024 12:52 pm
(gif)
since it is inside a level file, it is at the very least not unreasonable to assume that vanilla effects which are purely visual and don't depend on the player object (such as screen effects) might work just as they do in a normal level
it's not mentioned explicitly that they don't to my knowledge, and it's not at all strange to want to have extra visual effects on the overworld (such as rain or snow), so an inexperienced user could very easily assume them not working might be the result of an oversight


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