9 Scaffolding of reality(7NameSam)
51 Pause(The0x539)
55 Diaphanous Diffraction Randomizer(Willhart)
There are highscore 19.5
so, I choose in there
add point
<Hard to playing>+0.5
add to Pause
<Hard to Retry>+0.5
add to Scaffolding of reality
<GFX Alteration>+0.5
add to DDR
<Compatibility>+0.5
add to Pause
<Uniqueness>+0.5
add to DDR
<Surprised>+0.5
add to DDR
Scaffolding of reality+0.5=20
Pause+1=20.5
Diaphanous Diffraction Randomizer+1.5=21
so, 55 Diaphanous Diffraction Randomizer(Willhart)
is Overall Prize!!!
This contest Ilearnd that the rank system is better than the score system.
The level is classified into 5 ranks, and it is easier for those who choose from the top rank.
Recommended for people doing level contest.
Although it was a Gabagaba operation,
But I was able to do until the end.
thanks to everyone
Thanks for SMBXwiki and Fourm and Talkhaus and Horikawa.
Thanks for All Contributor and SMBX player!!!!!!!!!!!!!!!!!!
After piecing together data from the results page iguzamini linked to and his own YouTube videos, here are the scores for all of the levels that could be judged:
7NameSam (USA) - Yoshis at the crag
Bowswer is Ded (USA) - Old Temple
DagekiSquare (USA) - Precambrian Subcon
DanteHelmore (Unknown) - Hilly Park
King of GETs (USA) - Cirno, I Choose You! [FAVORITE]
litchh (Russia) - Random Grassland is so Random
Mabel (USA) - Castle of Time
MECHDRAGON777 (USA) - Laser Factory
Ness-Wednesday (Puerto Rico) - Toad's Christmas Medly
SuperMarioChannel (USA) - Sixteen-bit Stroll
Yoshi021 (USA) - Toad Run
33rd Place - 15 Points
Bowswer is Ded (USA) - Serious Tank
Ness-Wednesday (Puerto Rico) - Wild Trip
okome (Japan) - Hop! step! swamp!
ShadowTurtle (Thailand) - Bullet Heaven
snoruntpyro (USA) - Chuck Mines
Waddle Derp (Holland) - Above a blinding star
39th Place - 14.5 Points
Bowswer is Ded (USA) - Jellectro's Under sea
litchh (Russia) - Deflation
molt (Japan) - One day at the Sunny Beach
okome (Japan) - Darkness switch tunnel
ShadowTurtle (Thailand) - Night Mountain
Waddle Derp (Holland) - SYSTEM ERROR
Yoshi021 (USA) - Bowser Castle
Supershroom wrote:Okay the results are in for several weeks but how about the episode? Is iguzamini doing fine?
Your favourite two creativity fetishists are working on the episode. The goal is to get it done by the time raocow has an open spot in his schedule to fit this in.
If anyone's interested in a progress report on the episode... It's playable, but what holds it back right now is some polish and cleanup. I suspect the thing that'll be done last is converting the 100 MP3 files bloating the folder size by a good unnecessary 200MB.
Besides that some trickery for the placement displays and exit counts but that should be it. I think you can expect it to be done before the month's over.
litchh wrote:I wonder how levels created for various SMBX versions (1.4 & 2.0) can be crammed into the one episode.
Two .wld files in one folder, the main one being for SMBX2 since that's the bulk of the levels, and a second one for the 38A levels, """""encrypt"""""ed using the editor option to do so, in order to prevent the SMBX2 engine and launcher from detecting that one instead.