MMX Chill Penguin (LunaLua API)
Posted: Fri Jul 27, 2018 9:17 am
Chill Penguino
Ever wanted to fight Chill Penguin as Mario or Luigi?No? Yeah me neither but you can now anyway.
By default it replaces the SMB3 Goomba and its projectiles replace SMB3 red Goomba and SMB blue Goomba. It also functions differently when set as boss in the editor.
With that out of the way here's some gifs to showcase what it can do:
Spoiler: show
How to use:
1. Put the chillpenguin.lua file and graphics in your level's folder.
2. Put this in your level's lunadll.lua file.
Code: Select all
local chillpenguinAPI = API.load("chillpenguin");
I want to make it jump higher/don't want it to replace Goombas:
Open up you level's lunadll.lua file in your preferred text editor.
Now at the start of the file add these to a new line:
Code: Select all
chillpenguin.PENGID = 1;
chillpenguin.ICEBALLID = 2;
chillpenguin.STATUEID = 27;
or change which npc Chill Penguin replaces.
For a list of parameters see: https://github.com/kking117/SMBX2-NPC-M ... iki/PARAMS
Or view the chillpenguin.lua file.
APIs Needed to Run:
rng.lua
pnpc.lua
particles.lua
Download:
https://github.com/kking117/SMBX2-NPC-M ... enguin.git
Updates:
Spoiler: show
Issues/Bugs/Stuff to be Aware of:
Spoiler: show