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Tempest
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Postby Tempest » Mon Oct 01, 2018 11:09 pm
Hey, quick post this time, I made a custom Whomp NPC for MATMSS (Mario and the Missing Shine Sprites) and I thought, "why not post it here?", so here it is:
http://www.mediafire.com/file/aoy17hhmk ... empest.rar
Huh, the old URL contained the word Pika, neat.
Unfortunately, I can't post images since they're basically just the Whomp sprites (which weren't made by me, credit in the spoiler below), but they behave like the Whomps in SM64, or at least I planned to make them do that
They're nowhere near perfect, in fact someone in this forum probably made one before and probably even better, but I think this one is good enough for what it's trying to represent, but that's up to you peepos!
The only thing that stands out to me here as a glitch is when they collide with a wall (they follow you so it's unlikely to happen) and sometimes flash a different sprite for a single frame when you hop over them while they're lying on the ground. Other than that they work fine, even in groups. Have fun!
GIVE CREDIT IF USED.
Last edited by Tempest on Fri Oct 12, 2018 9:45 pm, edited 2 times in total.
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Tempest
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Postby Tempest » Sat Oct 06, 2018 1:40 pm
Update V1.1: Updated thread cuz I'm an idiot and I forgot to put the death effect inside the .rar. Also, 69th post, nice.
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Ace
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Postby Ace » Sun Oct 07, 2018 6:23 pm
Please try to add some substance to your posts, such as your own thoughts or opinions. Posts like this don't add to the thread.
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ThePieSkyHigh
- Eerie
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Postby ThePieSkyHigh » Mon Oct 08, 2018 8:01 pm
do I have to add something or..?
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TheTrueMarioMaster
- Snifit
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Postby TheTrueMarioMaster » Fri Oct 12, 2018 3:48 pm
Good that Twomps now exist in SMBX 2.0 through lunalua. Plan on implementing any more Super Mario 64 enemies with LunaLua?
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Tempest
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Postby Tempest » Fri Oct 12, 2018 4:54 pm
TheTrueMarioMaster wrote: ↑Fri Oct 12, 2018 3:48 pm
Good that Twomps now exist in SMBX 2.0 through lunalua. Plan on implementing any more Super Mario 64 enemies with LunaLua?
If my laziness doesn't get in the way, heh.
I also thought of making a super pack with a bunch of SMB1-3 NPCs, but if that idea ever comes to light it might take a while to get done. But yeah, I may make some more SM64 in the future!
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Radiance
- Boomerang Bro
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Postby Radiance » Fri Oct 12, 2018 7:17 pm
Ooh, that's nice! I'm going to use it once I can access my laptop. Anyways, try posting a video or a .gif just to let us see how it works.
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Tempest
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Postby Tempest » Fri Oct 12, 2018 7:58 pm
Radiance wrote: ↑Fri Oct 12, 2018 7:17 pm
Ooh, that's nice! I'm going to use it once I can access my laptop. Anyways, try posting a video or a .gif just to let us see how it works.
For some reason which I was unable to find the solution for, my PC can't record SMBX gifs, and even if I use an external program the game lags a lot. I'll try that again some time though
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AirShip
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Postby AirShip » Fri Oct 12, 2018 8:48 pm
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Tempest
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Postby Tempest » Fri Oct 12, 2018 9:44 pm
AirShip wrote: ↑Fri Oct 12, 2018 8:48 pm
Yes... that's, how you're supposed to defeat it.
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TheTrueMarioMaster
- Snifit
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Postby TheTrueMarioMaster » Sat Oct 13, 2018 1:02 pm
Tempest wrote: ↑Fri Oct 12, 2018 4:54 pm
TheTrueMarioMaster wrote: ↑Fri Oct 12, 2018 3:48 pm
Good that Twomps now exist in SMBX 2.0 through lunalua. Plan on implementing any more Super Mario 64 enemies with LunaLua?
If my laziness doesn't get in the way, heh.
I also thought of making a super pack with a bunch of SMB1-3 NPCs, but if that idea ever comes to light it might take a while to get done. But yeah, I may make some more SM64 in the future!
An NPC pack sounds nice although a lot of the Super Mario Bros one through three NPCs are going to be added into the beta eventually.
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Tempest
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Postby Tempest » Sat Oct 13, 2018 6:47 pm
TheTrueMarioMaster wrote: ↑Sat Oct 13, 2018 1:02 pm
An NPC pack sounds nice although a lot of the Super Mario Bros one through three NPCs are going to be added into the beta eventually.
Yes, that's why I have my doubts on that idea, unfortunately
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TheTrueMarioMaster
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Postby TheTrueMarioMaster » Sun Oct 14, 2018 12:46 pm
Although if your code is good enough it might even be implemented into the next Beta version like some other NPCs.
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PixelPest
- Raccoon Mario
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Postby PixelPest » Sun Oct 14, 2018 1:21 pm
TheTrueMarioMaster wrote: ↑Sun Oct 14, 2018 12:46 pm
Although if your code is good enough it might even be implemented into the next Beta version like some other NPCs.
We're not currently adding any more NPCs which aren't part of Beta4 currently until after Beta4 is released and Beta5 is in progress. Beta4 is currently on a soft feature lock so currently NPCs, etc. that are already part of it are just being tweaked, etc. and no more are being added at this point
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LGLMAKING
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Postby LGLMAKING » Fri Dec 07, 2018 11:28 am
There was a custom Whomp for teascript as well. It behaved quite differently though...
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